![]() That down looking bunny and those fences are good. Keep at it, there are already really good looking graphics there that show promise. If you can give more roundness to your dirt patches, it creates a more natural feel immediately. Round things up - This is more of a personal opinion, but I really don't like the square design of tilesets in RPG Maker. Using pixels or points as shading, like you've used, is an interesting choice too, but you can be more bold with it. With good shading you can make those side-view trees look like top-down trees - just to give more depth to your objects. 90 69.99 6.99 Visit the Store Page Most popular community and official content for the past week. An extremely powerful editor, Ace supports multiple tilesets, offers full control over autoshadow and has a very flexible features system. Shading - While you could say there are graphical style with minimal shading, such as Earthbound and the likes of that - I'd still suggest at least adding one more shade of color to each of your surfaces. RPG Maker VX Ace improves on every aspect of creating your very own epic adventure. Trees, that hole on the ground and that left looking bunny are all from side-view perspective, while the bunny looking down, the fences and ground tiles are all top-down perspective. Perspective - your perspective is all over the place at the moment. If the colors separating each block hurt your eyes, you can change them to whatever makes your eyes feel nice n comfy. Each tile is about 32x32 pixels, and using this you can produce 64 tiles. Well- I think with 3 major focuses you can get forward. This template is designed for making custom tilesets to create/upload into RPG Maker VX Ace without much trouble.
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